Building a Modern Tier List App: Architecture and Logic Deep Dive



This content originally appeared on DEV Community and was authored by A0mineTV

Introduction

Tier lists have become a popular way to categorize and rank items across various domains – from video games and movies to food and technology. In this article, we’ll explore the architecture and logic behind building a modern, responsive tier list application similar to tiermaker.com using React, Tailwind CSS v4, and drag-and-drop functionality.

Instead of focusing on code implementation, we’ll dive deep into the design decisions, state management patterns, and user experience considerations that make this application work seamlessly.

[!NOTE]
You can find the complete source code for this project on GitHub: tierlist_app

Understanding the Core Concept

What is a Tier List?

A tier list is essentially a categorization system where items are ranked into different levels or “tiers” (typically S, A, B, C, D, F). The key challenge is creating an intuitive interface that allows users to:

  1. Drag items between different tiers
  2. Visualize rankings clearly
  3. Customize the experience (colors, labels, etc.)
  4. Maintain state across interactions

User Experience Goals

Our application needs to feel responsive, intuitive, and satisfying to use. This means:

  • Immediate feedback when dragging items
  • Visual cues for valid drop zones
  • Smooth animations that enhance the experience
  • Accessibility for all users

Architecture Overview

Technology Stack Rationale

React + TypeScript: Provides type safety and component reusability
Zustand: Lightweight state management perfect for this use case
@dnd-kit: Modern, accessible drag-and-drop library
Tailwind CSS v4: Rapid styling with design system consistency

Component Architecture

The application follows a hierarchical component structure:

App
├── Layout
│   └── Header (Navigation, branding)
└── TierList (Main container)
    ├── TierRow (Individual tier rows)
    │   ├── TierLabel (S, A, B, etc.)
    │   ├── ColorPicker (Palette icon)
    │   └── DropZone (Where items land)
    └── UnrankedItems (Items not yet ranked)

State Management Logic

Data Structure Design

The core data model revolves around two main entities:

Tier: Represents a ranking level with properties like:

  • Unique identifier
  • Display name (S, A, B, etc.)
  • Color for visual distinction
  • Array of ranked items

TierItem: Represents items that can be ranked:

  • Unique identifier
  • Display name
  • Optional image URL
  • Current tier assignment

State Management Patterns

We use Zustand for its simplicity and performance. The store manages:

  1. Tiers Array: All available ranking levels
  2. Unranked Items: Items waiting to be categorized
  3. Action Methods: Functions for manipulating the state

Key State Operations

Moving Items: The most complex operation involves:

  1. Finding the source (current tier or unranked)
  2. Removing the item from its current location
  3. Adding the item to the new destination
  4. Updating the UI to reflect changes

Color Cycling: A simple but effective way to customize tiers by cycling through predefined colors.

Drag-and-Drop Logic

Understanding @dnd-kit

@dnd-kit provides a sensor-based approach to drag-and-drop, meaning it can respond to different input methods (mouse, touch, keyboard). This makes our application accessible and responsive.

Drop Zone Strategy

Each tier row and the unranked area act as drop zones. The logic determines:

  1. Is this a valid drop target? (preventing invalid operations)
  2. What happens when an item is dropped? (state updates)
  3. How do we provide visual feedback? (hover states, animations)

Drag Feedback

During dragging, we show:

  • Drag overlay: A visual representation of the item being moved
  • Drop zone highlighting: Clear indication of where the item will land
  • Opacity changes: Visual feedback that the item is being moved

User Interface Logic

Responsive Design Philosophy

The interface adapts to different screen sizes using mobile-first design:

  • Desktop: Full navigation, side-by-side layout
  • Tablet: Condensed navigation, optimized spacing
  • Mobile: Collapsible menu, stacked layout

Visual Hierarchy

The design uses color psychology and spatial relationships:

  • Tier colors: Each tier has a distinct color for quick recognition
  • Spacing: Consistent gaps create visual breathing room
  • Typography: Clear hierarchy with different font weights and sizes

Interaction Patterns

Hover States: Subtle feedback when users interact with elements
Click Feedback: Immediate response to button presses
Loading States: Smooth transitions between states

Performance Considerations

State Updates Optimization

Zustand’s immutable updates ensure React only re-renders components that actually changed. This is crucial when dealing with potentially large lists of items.

Drag Performance

@dnd-kit’s transform-based animations use CSS transforms instead of layout changes, providing smooth 60fps animations even with complex drag operations.

Memory Management

Lazy loading of images and virtual scrolling (if needed for large lists) prevent memory issues with many items.

Accessibility Logic

Keyboard Navigation

Users can navigate and interact with the tier list using only a keyboard:

  • Tab navigation between interactive elements
  • Arrow keys for moving items between tiers
  • Enter/Space for activating buttons

Screen Reader Support

ARIA labels and semantic HTML ensure screen readers can understand:

  • What each tier represents
  • How many items are in each tier
  • What actions are available

Color Contrast

All tier colors meet WCAG accessibility standards for color contrast, ensuring text remains readable for users with visual impairments.

Error Handling Logic

Validation Patterns

Input Validation: Ensuring items have required properties before adding to state
State Consistency: Preventing invalid state combinations (e.g., items in non-existent tiers)
User Feedback: Clear error messages when operations fail

Graceful Degradation

If drag-and-drop fails (e.g., on older browsers), the application falls back to click-based interactions for moving items.

Future-Proofing Considerations

Scalability Patterns

Modular Components: Easy to add new features without breaking existing functionality
Extensible State: Store structure can accommodate new data types
Plugin Architecture: Easy to add new interaction patterns

Internationalization Ready

Text Externalization: All user-facing text can be easily translated
RTL Support: Layout adapts to right-to-left languages
Cultural Considerations: Color schemes and layouts work across cultures

Testing Strategy

Unit Testing Logic

Component Testing: Each component can be tested in isolation
State Testing: Store actions and reducers can be tested independently
Integration Testing: Drag-and-drop flows can be tested end-to-end

User Testing Considerations

Usability Testing: Real users interacting with the interface
Performance Testing: Ensuring smooth operation with many items
Accessibility Testing: Automated and manual accessibility checks

Deployment and Distribution

Build Optimization

Code Splitting: Only load what’s needed for each page
Asset Optimization: Compressed images and minified code
CDN Integration: Fast loading from edge locations

Analytics and Monitoring

User Interaction Tracking: Understanding how users interact with the tier list
Performance Monitoring: Tracking load times and interaction responsiveness
Error Tracking: Catching and fixing issues quickly

Conclusion

Building a tier list application involves much more than just writing code. It requires careful consideration of:

  • User experience design and interaction patterns
  • State management architecture for complex data flows
  • Performance optimization for smooth interactions
  • Accessibility compliance for inclusive design
  • Scalability planning for future growth

The combination of React’s component model, Zustand’s simple state management, @dnd-kit’s accessible drag-and-drop, and Tailwind’s utility-first styling creates a powerful foundation for building interactive applications that users love to use.

The key to success lies in understanding the user’s mental model and creating an interface that feels natural and responsive. By focusing on the logic and architecture rather than just the implementation details, we can build applications that are both functional and delightful to use.

Feel free to explore the complete source code to see these concepts in action and contribute to the project!

Happy building! 🚀

Resources


This content originally appeared on DEV Community and was authored by A0mineTV