๐Ÿ’ฅ A Bit of Pain โ€” or Why Architecture Is About Product Survival



This content originally appeared on DEV Community and was authored by Artem Petukhov

Do new features feel heavier and heavier to deliver?

Every small change breaks something old, bugs multiply, and a โ€œtiny fixโ€ turns into a 3-day quest?

If so โ€” the problem isnโ€™t the people.

Itโ€™s the architecture.

Or the lack of it.

🏗 What is architecture?

Architecture is the set of decisions that manage the cost of change over time.

Its goal: ensure that every new feature doesnโ€™t cost more than the previous one.

If effort keeps growing with each iteration โ€” your architecture is broken (or simply missing).

🪓 What bad architecture looks like

  • Every change breaks something old
  • Bugs appear โ€œout of nowhereโ€
  • The team gets tired and demotivated
  • Management keeps asking โ€œWhy is it so slow?โ€
  • The team grows, but the velocity doesnโ€™t
  • The cost of development grows exponentially

In plain words โ€” chaos grows.

🤡 A bit of real life from projects

  • โ€œWe need this release yesterday!โ€
  • โ€œWeโ€™ll clean it up later.โ€ (Never 💀)
  • โ€œDonโ€™t polish it, just make it work.โ€
  • โ€œWe must finish before the deadline!โ€ โ€” over and over again.

With every such release and a few thousand new lines of code,

the project becomes more fragile and entangled.

Every new change triggers a new wave of bugs.

💡 Why does it happen?

The main enemy of architecture is haste ⚠.

We trade quality for speed.

We gain time today โ€” and lose much more tomorrow.

Letโ€™s face it: speed without quality is an illusion.

🚑 How to fix it

โ€œThe more you rush, the less you achieve.โ€

You have to slow down to speed up.

Just like in sports โ€” cycles of rest and adjustment are essential.

What you need:

👉 Design reviews for complex features (before implementation)

👉 Proper cross-review and shared conventions

👉 Use of design patterns with room for simple extension

👉 Regular work on technical debt

👉 Following SOLID principles and maintaining structure

👉 Understanding that every MR either improves or worsens the system

👉 Building a culture of accountability for introduced chaos (bugs)

👉 Realistic planning, risk assessment, and acknowledging project complexity

Most teams say โ€œWeโ€™ll refactor laterโ€ โ€”

but later almost never comes. The next feature always wins.

Culture starts from the bottom up.

If youโ€™re a developer โ€” write clean code, discuss design decisions,

appreciate reviews, grow your hard skills and responsibility.

Good architecture is not a luxury โ€” itโ€™s an investment.

It keeps change affordable and allows the product to evolve sustainably.


This content originally appeared on DEV Community and was authored by Artem Petukhov