This content originally appeared on DEV Community and was authored by Exodia Game Dev
Game pipelines are full of tools: Unity, Unreal, GitHub, Jira, Blender. But tools alone don’t create games — people do.
The most efficient pipelines I’ve seen are the ones that:
- Empower specialists at the right stages.
- Keep communication clear across teams.
- Adapt to talent strengths instead of forcing everyone into rigid systems.
What’s the most underrated people role in keeping pipelines healthy?
This content originally appeared on DEV Community and was authored by Exodia Game Dev