JavaScript MMORPG – Maiu Online – #babylonjs – Ep37: Items model and equipment



This content originally appeared on DEV Community and was authored by Maiu

Hello Adventurers,
This week I spend on designing items model and implementing equipment (also affects character stats). There’re few game items rarity types:
POOR – grey
COMMON – white
UNCOMMON – green
RARE – blue
EPIC – purple
LEGENDARY – orange
Items can have bonus stats and weapon bonus dmg (shields bonus armor).
Options in the dropped items are generated randomly. Maximum is to have 2 bonus stats and weapon bonus.
So far there’s no equipment visual effect and no weapon type validation in the skills


This content originally appeared on DEV Community and was authored by Maiu