[Game of Purpose] Day 33



This content originally appeared on DEV Community and was authored by Maciej Sawicki

Today I played around with collisions. I want to to turn off the drone when its propellers hit something. I made it detect hitting physics object, but I can’t figure out how to do it when colliding with static objects with phtsics emulation disabled.

Each propeller is a separate Blueprint that has a custom box collider and I emit events when the collision occurs. However, now success so far :/


This content originally appeared on DEV Community and was authored by Maciej Sawicki