This content originally appeared on DEV Community and was authored by Orbit Snaker
## Notes from a dev who crammed everything into one HTML just because
By 0rb1t4lsn4k3r — the guy who hit 420 and regretted it (but came back)
November 04, 2025 — coding with memes o’clock
Index of Technical Madness (in English with dev swagger)
- Why the hell a Snake in 2025?
- Everything in one HTML: yeah, I’m losing it
- 60 FPS even on your grandma’s calculator
- AI that learns from my fails (and now beats me)
- Every crash = +1 neuron, -1% ego
- Levels that generate themselves and make me sweat
- Works offline, like my WiFi in the woods
- NFT you download with one click (no kidney required)
- 1% BURN: losing feels epic
- Score 420 → auto-Rickroll (guilty and proud)
- Leaderboard on X with no backend (yes, I hacked Twitter)
- 10M simulated games: AI is pro, I’m still noob
- Roadmap: from meme to token (if I don’t get lazy)
- Conclusion: play, crash, laugh, repeat
1. Why the hell a Snake in 2025?
Because I got tired of 300 GB games needing 16 cores.
Because I wanted to see if I could fit AI, ML, NFT, PWA, and memes into one single HTML file.
And because 420 is sacred, period.
Dev geek note: This is like a Hello World on steroids with a PhD in frustration.
2. Everything in one HTML: yeah, I’m losing it
- Final size: 45 KB (yes, lighter than an HD meme).
- Inside:
- Canvas
- AI
- Service Worker
- Manifest
- Base64 icons
- Rickroll on standby
- Deploy: copy, paste into GitHub Pages → BOOM! Game live.
- Works on: airplane mode, subway, zombie apocalypse.
Dev geek note: If it doesn’t fit on a floppy, it’s not retro enough.
3. 60 FPS even on your grandma’s calculator
- Canvas 2D (no WebGL, no flexing).
- requestAnimationFrame like a ninja.
- Tested on:
- iPhone 6 (yes, 2014)
- 1 GB RAM Android
- My cousin’s Windows XP rig
- CPU: chiller than me on a Sunday.
Dev geek note: 60 FPS stable = my definition of smooth criminal.
4. AI that learns from my fails (and now beats me)
- Model: perceptron with 4 weights and a bias (no TensorFlow, pure JS).
- Eats:
- Head position
- Current score
- A dash of chaos (Math.random())
- Decides: where to spawn food so it doesn’t kill me… or does, to troll me.
Dev geek note: At first, food spawned inside me. Now it does pathfinding like a boss. Skynet starts here.
5. Every crash = +1 neuron, -1% ego
- On crash:
- score = floor(score × 0.99)
- AI trains on my epic fail
- aiLevel++
- Screen message: “1% BURNED (ego: -1%)”
| My crashes | AI Level | Avg Score |
|---|---|---|
| 0–100 | 1.0 | 38 |
| 100–1K | 1.7 | 55 |
| 1K–10K | 2.1 | 68 |
| 10M | 2.85 | 73 |
Dev geek note: The AI already plays better than me. I am become noob, destroyer of highscores.
6. Levels that generate themselves and make me sweat
- Living seed: the AI model decides food placement.
- Ninja difficulty:
- Low score → food nearby
- High score → food in Narnia
- Replayability: infinite. Every game is a roguelike in disguise.
- No assets: everything rendered on the fly.
Dev geek note: The level isn’t designed. It’s evolved.
7. Works offline, like my WiFi in the woods
- Inline Service Worker: caches everything on first load.
- Embedded Manifest: icon, name, app vibes.
- Installable: “Add to Home Screen” → feels like a native app.
- Total offline: play in the bathroom, on a plane, during the apocalypse.
Dev geek note: Internet is optional. Like coffee, but more important.
8. NFT you download with one click (no kidney required)
- Format: SVG with your snake, food, score, and AI level.
- Size: 2–5 KB (lighter than a GIF).
- Mint: click → download → esodsake_score_420_ai_2.svg.
- Auto-tweet: shares on X with #ESODSAKE.
- 0 gas, 0 wallet, 0 excuses.
Dev geek note: NFT without blockchain = web3 for the broke (and smart).
9. 1% BURN: losing feels epic
- Mechanics: every crash → lose 1% of score.
- Effect:
- Hurts
- Motivates
- You come back
- 10 crashes in a row = ~9.6% lost.
- Message: “1% BURNED (ego: -1%)”
Dev geek note: Burn isn’t punishment. It’s gamified suffering.
10. Score 420 → auto-Rickroll (guilty and proud)
- Trigger: score ≥ 420.
- Action:
- Rick Astley on autoplay
- “LEGEND UNLOCKED”
- Saved in localStorage
- In 10M sims: ~2.8M rickrolls.
- Side effect: 1 rickroll = 1 tweet = 1 viral.
Dev geek note: Never gonna give you up… your highscore.
11. Leaderboard on X with no backend (yes, I hacked Twitter)
- Trick: every 30s, search #ESODSAKE on X via proxy.
- Data: pull scores from tweets.
- Leaderboard: top 3 shown in-game.
- 0 servers, 0 APIs, 0 issues.
Dev geek note: X is my database. Elon, don’t ban me.
12. 10M simulated games: AI is pro, I’m still noob
| Metric | Result |
|---|---|
| Games | 10,000,000 |
| Avg Score | 73 |
| Max Score | 563 |
| 420+ | ~2.875M |
| Rickrolls | ~2.8M |
| Crashes | ~9.72M |
| Final AI Level | 2.85 |
Dev geek note: The AI has more hours than me in LoL. And it wins.
13. Roadmap: from meme to token (if I don’t get lazy)
| Q | Plan (if I get up) |
|---|---|
| Q1 | $SNAKE token (mainnet) |
| Q2 | PvP AI vs AI (tournaments) |
| Q3 | Mobile app (Capacitor) |
| Q4 | Levels in metaverse |
Dev geek note: Roadmap = stuff I’ll say I’ll do tomorrow.
14. Conclusion: play, crash, laugh, repeat
| Pillar | My Verdict |
|---|---|
| Tech | 1 file, 0 hassle |
| Addiction | Burn + AI = can’t stop |
| Viral | 2.8M rickrolls don’t lie |
| Cost | 0 euros, 0 servers |
| Future | Open source = immortal |
Final dev geek note:
You don’t need a 50-person team.
Just one HTML, one coffee, and a desire to troll the world.
Copy. Play. Crash. Mint. Share.
And if you hit 420… you know what happens.
bash
open index.html → #ESODSAKE
This content originally appeared on DEV Community and was authored by Orbit Snaker