This content originally appeared on DEV Community and was authored by Charles Zhang
Earlier (2023) my notes are mostly fragmented conversations, settings, dialogues, plots – they were content related.
Nowadays my notes are mostly world background, timeline, events, entity definitions – “fact”-based.
The problem with fragmented ideas were hard to consolidate; The problem with designs are, there is no story. It would be ideal to just focus on writing coherent single-flowing stories.
On the other hand, world building is putting demands on scale, and scale requires precision – like making a proper world map, or clearly understand the relationship between people.
This content originally appeared on DEV Community and was authored by Charles Zhang