Umemura Farm Website – Devlog #13: When the Layout Looks “Okay” but Feels Empty


Today’s Task: Photo Layout and Minor Adjustments

Today I worked on the photo layout for one of the sections on my LP. It was mostly about placing images and making the surrounding design elements align visually.

But here’s the thing:

I started laying things out without a clear, defined goal or a vivid end image in mind. I just had a general feeling, maybe something like this and went from there.

Design Fatigue, or Just a Weak Idea?

After spending so long on the same page, I started losing perspective.

Is this layout actually good?

Or am I just getting used to it?

I finished a version of the section, but I couldn’t shake the feeling that it’s… just okay. Not bad, but not memorable either.

And that’s a problem.

If It Doesn’t Move Me, It Won’t Move the User

One thing I’ve been thinking about is this:

If the creator doesn’t feel anything while making it, how can we expect the viewer to feel something or take action?

That’s the scary part about visual design. It’s not enough for it to function; it has to connect.

Tomorrow’s Focus: Figure Out Why

Instead of tweaking the layout endlessly, I’ll take a step back tomorrow.

I want to understand why this layout doesn’t feel right:

  • Is it the lack of contrast?
  • Are the images too weak or generic?
  • Is the hierarchy unclear?
  • Am I trying to say too much with too little?

I’ll try to write down a few specific reasons, no matter how small, and build from there.

Design isn’t just about moving elements around. It’s about making decisions with emotion and clarity.

Today I moved pieces.

Tomorrow I’ll try to move meaning.

Date: June 22, 2025
tags: portfolio, design, webdev, ux, selfreflection