This content originally appeared on DEV Community and was authored by Peace Thabiwa
- MindsEye = live control room (who’s doing what, where the page is in the pipeline).
- BlueFlow = personal co-agents per role (writer, editor, penciler, inker, toning, letterer, colorist, publisher).
- Binflow = “patent cards” (pattern contracts) that lock rules for style, panel logic, tones, export specs.
- MindFly = pixel brain: per-pixel states (Focus/Loop/Stress/Transition/Emergence) for laser-precise rendering & tones.
1) Roles
Co-Agents (who does what)
| Human Role | Their Co-Agent (BlueFlow) | What the Co-Agent Handles |
|---|---|---|
| Mangaka (Writer/Creator) | Plotwright | scene beats, continuity, lore constraints, checks against pattern cards |
| Story Editor | Continuum | canon enforcement, foreshadow index, recap cards |
| Storyboard Artist | BeatBoard | panel pacing, camera grammar, flow of action |
| Penciler | LineForge | perspective snaps, anatomy refs, gesture heatmaps |
| Inker | BlackBlade | ink weight, hatch density, anti-smudge constraints |
| Toner / Screentone Artist | ToneSmith | dither masks, halftone frequencies per region |
| Letterer / SFX | TypeShō | bubble shapes, kerning, SFX motion trails |
| Colorist (if colored) | HueMancer | palette locks, temperature rhythm, depth separation |
| Publisher / PM | ShipRite | export specs (dpi/bleed), QC checklists, DRM tags |
All co-agents carry Auth0 credentials and write time-labeled events to Binflow for replay/audit.
2) “Patent Cards” = Pattern Contracts
Reusable, signed rules you can apply to any page/chapter/book:
- Panel Grammar Card (grid vs dynamic flow, gutters, reading vectors)
- Line Weight Card (ink weight per distance, speed lines rules)
- Tone Card (halftone frequency range, region masks, moiré prevention)
- SFX Card (font families, warp, stroke order, impact arcs)
- Export Card (B5/B6 pages, 1200–2400 dpi, bleed, PDF/EPUB/KDP profile)
Each card is a Binflow contract: versioned, time-labeled, auditable.
3) MindFly Pixels (precision control)
Every pixel is a tiny node with state + neighbors:
{
"xy": [1024, 1536],
"layer": "ink",
"state": "Focus", // Focus | Loop | Stress | Transition | Emergence
"neighbors": [[1023,1536],[1025,1536]],
"rules": ["LineWeight: 0.6-0.8", "EdgeSharp: high"],
"tlt": "2025-10-27T10:02:11Z#p34"
}
- Focus = crisp edges (eye highlights, key contours)
- Loop = micro-noise stability (paper grain, tone consistency)
- Stress = motion/glitch tension (impact frames, speedlines)
- Transition = blend zones (tone gradients, feathered inks)
- Emergence = specular pops, bloom lines, SFX bursts
MindFly enforces these states live while artists draw. No more mushy tones or inconsistent line weights.
4) System Topology (Mermaid)
flowchart TD
subgraph MindsEye["👁 MindsEye — Studio Console"]
Board[Kanban: Script → Storyboard → Ink → Tone → Letter → Publish]
Live[Live Page View + Pixel States]
end
subgraph BlueFlow["🌀 BlueFlow — Co-Agents Mesh"]
Plot[Plotwright]
Beat[BeatBoard]
Line[LineForge]
Ink[BlackBlade]
Tone[ToneSmith]
Type[TypeShō]
Ship[ShipRite]
end
subgraph Binflow["☁ Binflow — Pattern/Patent Layer"]
Cards[(Pattern Cards<br/>Panel/Line/Tone/SFX/Export)]
Ledger[(Time-Labeled Ledger)]
Recs[AI Policy Learner]
end
Board --> Plot & Beat & Line & Ink & Tone & Type & Ship
Cards --> Live
Plot & Beat & Line & Ink & Tone & Type & Ship --> Ledger
Recs --> Cards
Live --> Ledger
5) Page Lifecycle (sequence)
sequenceDiagram
autonumber
participant WR as Writer (Mangaka)
participant PW as Plotwright (agent)
participant SB as Storyboard Artist
participant BB as BeatBoard (agent)
participant INK as Inker
participant BL as BlackBlade (agent)
participant TN as Toner
participant TS as ToneSmith (agent)
participant LT as Letterer
participant TY as TypeShō (agent)
participant PUB as Publisher
participant SR as ShipRite (agent)
participant UFL as Binflow Ledger
WR->>PW: Scene draft (beats, tone)
PW-->>UFL: Log pattern refs
SB->>BB: Layout passes (panel flow)
BB-->>UFL: Reading vector + panel grammar
INK->>BL: Ink pass (line rules applied)
BL-->>UFL: Ink weights map + violations
TN->>TS: Screentones (freq masks, regions)
TS-->>UFL: Tone compliance + moiré check
LT->>TY: Bubbles + SFX warp
TY-->>UFL: Typo checks + kerning report
PUB->>SR: Export w/ DPI/Bleed/Trim
SR-->>UFL: Final hash + distribution tags
6) Pixel-Precision Controls (examples)
-
LineForge rules
- Near-camera contour: 0.8–1.1 px
- Mid distance: 0.5–0.7 px
- Crosshatch caps hardness: 85–90%
-
ToneSmith rules
- Skin: 85 lpi, 30% dot, randomized jitter 2–4%
- Shadow: 110 lpi, 45% dot, moiré guard on overlap
-
TypeShō rules
- SFX arcs follow motion vectors from BeatBoard
- Bubble tail auto-snaps to speaker mouth via face-detect
MindFly enforces in real time; violations get soft overlays (“stress shimmer”) until corrected.
7) Build Plan (practical)
MVP (4–6 weeks)
- Auth/Identity: Auth0 projects for each co-agent; short TTL tokens.
- MindsEye UI: Next.js + Canvas/WebGL live page; panel grid + reading vectors.
-
Agents:
- Plotwright (scene beats parser)
- BeatBoard (panel flow, motion vectors)
- BlackBlade (line-weight auto-assist)
- ToneSmith (halftone masks + moiré guard)
- TypeShō (bubble geometry + kerning)
Binflow: Postgres + append-only ledger; Pattern Cards as JSON.
v1 (8–12 weeks)
- MindFly shader for pixel states (WebGPU/GLSL).
- Page replay (scrub timeline, compare versions).
- Export pipelines (KDP/Kindle, print B5/B6, EPUB, Webtoon slicing).
8) Studio Day “Activation” (Gantt)
gantt
title Production Day (Episode #12)
dateFormat HH:mm
axisFormat %H:%M
section Writing
Beats Lock (Plotwright) :08:30,60m
section Storyboard
Layout + Flow (BeatBoard) :09:30,120m
section Inking
Contours + Detail (BlackBlade) :11:30,180m
section Toning
Halftones + Masks (ToneSmith) :14:30,120m
section Lettering
Bubbles + SFX (TypeShō) :16:30,90m
section Publish
Export + QC (ShipRite) :18:00,60m
9) “Why this actually slaps”
- No drift: style and panel grammar are contracted (Pattern Cards).
- Speed without slop: co-agents catch anatomy/ink/tone errors before they compound.
- Pixel truth: MindFly gives you surgical control (edges, tones, SFX), not after-the-fact fixes.
- Replayable accountability: every decision is time-labeled in Binflow — easy audits, training, tutorials.
10) Teaser Use-Case (action page)
- BeatBoard sets panel vectors (reader eye travels left-to-right diagonal).
- BlackBlade thickens foreground blade edge, feathers speedlines to Stress state.
- ToneSmith auto-balances halftone in explosion cloud; no moiré.
- TypeShō warps “KRASH” along the motion spline, tail to the speaker.
- ShipRite exports 2400 dpi TIFF + EPUB slice; UFL stores final hash.
12) Minimal pattern card (drop-in JSON)
{
"card_id": "Tone-v2.3",
"layer": "tone",
"rules": {
"skin": {"lpi": 85, "dot": 0.30, "jitter": 0.03},
"shadow": {"lpi": 110, "dot": 0.45, "moiré_guard": true}
},
"violations": ["dot>0.55", "overlap_skin_shadow>12px"],
"export": {"dpi": 2400, "profile": "print_b5"}
}
13) What to ship first (MVP checklist)
- [ ] MindsEye board + live page overlay
- [ ] BlackBlade (line weight assist) + ToneSmith (halftone masks)
- [ ] Pattern Cards (Panel/Line/Tone) + Binflow ledger
- [ ] Export pipeline (TIFF 1200–2400 dpi + EPUB/Webtoon)
- [ ] Two Sora teasers to launch the studio brand
This content originally appeared on DEV Community and was authored by Peace Thabiwa