This content originally appeared on DEV Community and was authored by shiva shanker
Microsoft announced they’re open sourcing WinUI 3 (Windows 11’s native UI framework) in a 4-phase rollout starting October 2025. This is huge for Windows developers.
The Announcement
On August 2, 2025, Microsoft software engineer Beth Pan posted a detailed roadmap on GitHub confirming that WinUI 3 is officially becoming open source.
"Many of you have asked about truly open sourcing the repo.
While we're not ready to commit to a specific end date for
completing all milestones, we are actively working toward it."
- Beth Pan, Microsoft
For context, WinUI 3 is the modern UI framework powering Windows 11’s native apps, Settings app, Microsoft Store, and basically everything that uses Fluent Design.
Why This Matters for Developers
Current Pain Points
- Limited customization of Windows UI components
- Slow bug fixes for framework issues
- No community contributions to core Windows UI
- Fragmented Windows app development ecosystem
What Open Source Changes
Community bug fixes and improvements
Full access to source code for debugging
Custom UI implementations possible
Faster feature development through community contributions
The 4-Phase Rollout Plan
Microsoft isn’t just dumping the code on GitHub. Here’s their structured approach:
Phase 1: Increased Mirror Frequency
Early October 2025
# More frequent commits from internal repo to GitHub
# Better visibility into ongoing development
# Still read-only for external devs
Phase 2: Local Build Support
git clone https://github.com/microsoft/microsoft-ui-xaml.git
cd microsoft-ui-xaml
# Build WinUI locally with proper docs and dependencies
./build.cmd
Phase 3: Community Contributions
# Submit PRs to the main repo
# Run tests locally
# Contribute bug fixes and features
Phase 4: GitHub as Primary Hub
- Issue tracking moves to GitHub
- Primary development happens in the open
- Full community engagement
Technical Challenges
The Complexity Problem
WinUI isn’t standalone – it’s deeply integrated with proprietary Windows layers:
// Simplified example of the challenge
class WinUIControl : public ProprietaryWindowsBase {
// This base class can't be open sourced
void RenderWithPrivateAPI();
void IntegrateWithShell();
};
Microsoft needs to:
- Separate open-sourceable components
- Create abstraction layers
- Maintain backward compatibility
- Ensure security isn’t compromised
Dependencies to Untangle
- Windows Shell integration
- DirectX rendering pipelines
- Security subsystems
- Legacy Win32 compatibility layers
What Developers Can Expect
Near Term (2025)
// Phase 1: More transparency
// You'll see commits like this more frequently:
// "Fix button focus ring in high contrast mode"
// "Optimize ListView virtualization performance"
// "Add new Fluent Design shadow effects"
Medium Term (2026)
// Phase 2-3: Local development
git clone winui-repo
// Build custom versions
// Submit bug fixes
// Test new features before release
Long Term (2026+)
<!-- Custom WinUI controls in community packages -->
<controls:CommunityDataGrid
ItemsSource="{Binding Items}"
CustomFeature="EnabledByOpenSource" />
Developer Community Reactions
Positive:
“Finally! This is what Windows development has needed for years. Being able to actually contribute to the platform we build on.” – @WindowsDev2025
Concerns:
“How many devs are actually assigned to WinUI? Feels like web is the priority and everything else is maintenance mode.” – @SkepticalDev
Pragmatic:
“This is great, but Microsoft needs to commit resources for community management or this becomes another abandoned OSS project.” – @RealistDev
Impact on Windows Development Ecosystem
For App Developers
// Current: Limited to what Microsoft provides
<Button Style="{StaticResource DefaultButtonStyle}" />
// Future: Community-driven improvements
<Button Style="{StaticResource CommunityImprovedButtonStyle}" />
For Framework Contributors
// Before: File bug, wait for Microsoft
- Bug exists for months
- No visibility into fixes
- Can't contribute solutions
// After: Direct contribution path
+ See the actual bug in source
+ Submit fix via PR
+ Faster resolution cycle
For Platform Competitors
This could accelerate cross-platform UI frameworks:
- Avalonia might integrate WinUI components
- MAUI development could speed up
- Electron alternatives might emerge
Timeline and Expectations
Phase | Target | Developer Impact |
---|---|---|
1 | Oct 2025 | More visibility, no contributions yet |
2 | Early 2026 | Local builds, better debugging |
3 | Mid 2026 | Community PRs accepted |
4 | Late 2026 | Full open development |
What to Do Now
If You’re a Windows Developer
- Star the WinUI repo
- Join the discussions
- Document your pain points – they might get fixed sooner
- Prepare for contribution opportunities in 2026
If You’re Building Cross-Platform
- Monitor the open sourcing progress
- Consider how WinUI components might benefit your apps
- Evaluate if this changes your UI framework choices
The Bigger Picture
This is part of Microsoft’s broader open source transformation:
- 2018: Acquired GitHub ($7.5B)
- 2019: Open sourced Windows Calculator
- 2020: Released PowerToys as OSS
- 2025: Now WinUI 3
# The evolution of Microsoft's OSS philosophy
git log --oneline microsoft/open-source-journey
a1b2c3d 2025: Open source Windows UI framework
d4e5f6g 2020: PowerToys goes OSS
g7h8i9j 2019: Calculator source released
j1k2l3m 2018: GitHub acquisition
Potential Concerns
Security
- More eyes on code = more security (hopefully)
- But also more attack surface visibility
- Microsoft’s security review process will be crucial
Fragmentation
// Risk: Multiple incompatible forks
WinUI-Community-Fork-1
WinUI-Community-Fork-2
WinUI-Enterprise-Edition
// Solution: Strong governance and compatibility standards
Resource Allocation
- Will Microsoft dedicate enough engineers?
- Community management overhead
- Maintaining backward compatibility
Conclusion
This is potentially the biggest shift in Windows development since .NET went open source. Microsoft is essentially saying:
“Here’s the UI framework that powers Windows 11. Help us make it better.”
For Windows developers: This is your chance to directly improve the platform you build on.
For the broader dev community: It’s another sign that even the most proprietary companies are embracing open source collaboration.
For Microsoft: It’s a bet that community contributions will accelerate Windows UI development beyond what internal teams can achieve alone.
References:
- Microsoft’s WinUI OSS Announcement – August 2025
- Neowin Coverage – August 2025
- Windows Central Analysis – August 2025
- The Register Commentary – August 2025
Discussion
What are your thoughts on Microsoft open sourcing WinUI 3?
- Are you planning to contribute?
- What features/fixes are you hoping to see?
- How might this change your Windows development strategy?
Drop your thoughts in the comments
This content originally appeared on DEV Community and was authored by shiva shanker