Microsoft is Open Sourcing Windows 11’s UI Framework (WinUI 3) – Here’s What Developers Need to Know



This content originally appeared on DEV Community and was authored by shiva shanker

Microsoft announced they’re open sourcing WinUI 3 (Windows 11’s native UI framework) in a 4-phase rollout starting October 2025. This is huge for Windows developers.

The Announcement

On August 2, 2025, Microsoft software engineer Beth Pan posted a detailed roadmap on GitHub confirming that WinUI 3 is officially becoming open source.

"Many of you have asked about truly open sourcing the repo. 
While we're not ready to commit to a specific end date for 
completing all milestones, we are actively working toward it."
- Beth Pan, Microsoft

For context, WinUI 3 is the modern UI framework powering Windows 11’s native apps, Settings app, Microsoft Store, and basically everything that uses Fluent Design.

Why This Matters for Developers

Current Pain Points

  • Limited customization of Windows UI components
  • Slow bug fixes for framework issues
  • No community contributions to core Windows UI
  • Fragmented Windows app development ecosystem

What Open Source Changes

  • ✅ Community bug fixes and improvements
  • ✅ Full access to source code for debugging
  • ✅ Custom UI implementations possible
  • ✅ Faster feature development through community contributions

The 4-Phase Rollout Plan

Microsoft isn’t just dumping the code on GitHub. Here’s their structured approach:

Phase 1: Increased Mirror Frequency 🎯 Early October 2025

# More frequent commits from internal repo to GitHub
# Better visibility into ongoing development
# Still read-only for external devs

Phase 2: Local Build Support

git clone https://github.com/microsoft/microsoft-ui-xaml.git
cd microsoft-ui-xaml
# Build WinUI locally with proper docs and dependencies
./build.cmd

Phase 3: Community Contributions

# Submit PRs to the main repo
# Run tests locally
# Contribute bug fixes and features

Phase 4: GitHub as Primary Hub

  • Issue tracking moves to GitHub
  • Primary development happens in the open
  • Full community engagement

Technical Challenges

The Complexity Problem

WinUI isn’t standalone – it’s deeply integrated with proprietary Windows layers:

// Simplified example of the challenge
class WinUIControl : public ProprietaryWindowsBase {
    // This base class can't be open sourced
    void RenderWithPrivateAPI();
    void IntegrateWithShell();
};

Microsoft needs to:

  • Separate open-sourceable components
  • Create abstraction layers
  • Maintain backward compatibility
  • Ensure security isn’t compromised

Dependencies to Untangle

  • Windows Shell integration
  • DirectX rendering pipelines
  • Security subsystems
  • Legacy Win32 compatibility layers

What Developers Can Expect

Near Term (2025)

// Phase 1: More transparency
// You'll see commits like this more frequently:
// "Fix button focus ring in high contrast mode"
// "Optimize ListView virtualization performance"
// "Add new Fluent Design shadow effects"

Medium Term (2026)

// Phase 2-3: Local development
git clone winui-repo
// Build custom versions
// Submit bug fixes
// Test new features before release

Long Term (2026+)

<!-- Custom WinUI controls in community packages -->
<controls:CommunityDataGrid 
    ItemsSource="{Binding Items}"
    CustomFeature="EnabledByOpenSource" />

Developer Community Reactions

Positive:

“Finally! This is what Windows development has needed for years. Being able to actually contribute to the platform we build on.” – @WindowsDev2025

Concerns:

“How many devs are actually assigned to WinUI? Feels like web is the priority and everything else is maintenance mode.” – @SkepticalDev

Pragmatic:

“This is great, but Microsoft needs to commit resources for community management or this becomes another abandoned OSS project.” – @RealistDev

Impact on Windows Development Ecosystem

For App Developers

// Current: Limited to what Microsoft provides
<Button Style="{StaticResource DefaultButtonStyle}" />

// Future: Community-driven improvements
<Button Style="{StaticResource CommunityImprovedButtonStyle}" />

For Framework Contributors

// Before: File bug, wait for Microsoft
- Bug exists for months
- No visibility into fixes
- Can't contribute solutions

// After: Direct contribution path  
+ See the actual bug in source
+ Submit fix via PR
+ Faster resolution cycle

For Platform Competitors

This could accelerate cross-platform UI frameworks:

  • Avalonia might integrate WinUI components
  • MAUI development could speed up
  • Electron alternatives might emerge

Timeline and Expectations

Phase Target Developer Impact
1 Oct 2025 More visibility, no contributions yet
2 Early 2026 Local builds, better debugging
3 Mid 2026 Community PRs accepted
4 Late 2026 Full open development

What to Do Now

If You’re a Windows Developer

  1. Star the WinUI repo
  2. Join the discussions
  3. Document your pain points – they might get fixed sooner
  4. Prepare for contribution opportunities in 2026

If You’re Building Cross-Platform

  1. Monitor the open sourcing progress
  2. Consider how WinUI components might benefit your apps
  3. Evaluate if this changes your UI framework choices

The Bigger Picture

This is part of Microsoft’s broader open source transformation:

  • 2018: Acquired GitHub ($7.5B)
  • 2019: Open sourced Windows Calculator
  • 2020: Released PowerToys as OSS
  • 2025: Now WinUI 3
# The evolution of Microsoft's OSS philosophy
git log --oneline microsoft/open-source-journey
a1b2c3d 2025: Open source Windows UI framework
d4e5f6g 2020: PowerToys goes OSS  
g7h8i9j 2019: Calculator source released
j1k2l3m 2018: GitHub acquisition

Potential Concerns

Security

  • More eyes on code = more security (hopefully)
  • But also more attack surface visibility
  • Microsoft’s security review process will be crucial

Fragmentation

// Risk: Multiple incompatible forks
WinUI-Community-Fork-1
WinUI-Community-Fork-2  
WinUI-Enterprise-Edition
// Solution: Strong governance and compatibility standards

Resource Allocation

  • Will Microsoft dedicate enough engineers?
  • Community management overhead
  • Maintaining backward compatibility

Conclusion

This is potentially the biggest shift in Windows development since .NET went open source. Microsoft is essentially saying:

“Here’s the UI framework that powers Windows 11. Help us make it better.”

For Windows developers: This is your chance to directly improve the platform you build on.

For the broader dev community: It’s another sign that even the most proprietary companies are embracing open source collaboration.

For Microsoft: It’s a bet that community contributions will accelerate Windows UI development beyond what internal teams can achieve alone.

References:

Discussion

What are your thoughts on Microsoft open sourcing WinUI 3?

  • Are you planning to contribute?
  • What features/fixes are you hoping to see?
  • How might this change your Windows development strategy?

Drop your thoughts in the comments 👇


This content originally appeared on DEV Community and was authored by shiva shanker