DevLog 20250716: Note Taking and Precision Requirements



This content originally appeared on DEV Community and was authored by Charles Zhang

Earlier (2023) my notes are mostly fragmented conversations, settings, dialogues, plots – they were content related.

Nowadays my notes are mostly world background, timeline, events, entity definitions – “fact”-based.

The problem with fragmented ideas were hard to consolidate; The problem with designs are, there is no story. It would be ideal to just focus on writing coherent single-flowing stories.

On the other hand, world building is putting demands on scale, and scale requires precision – like making a proper world map, or clearly understand the relationship between people.


This content originally appeared on DEV Community and was authored by Charles Zhang