This content originally appeared on DEV Community and was authored by Bryan Koszoru
For the past 6 years directing, I’ve been taking on larger and larger scale. It’s a rare privilege to get to practice up on that sort of work at all… but also a real challenge to keep my craft skills up. There’s always seemingly something more important to do with my time. Like Fezzik up there, you fall into large-group problems, as smaller, on the ground skills atrophy. Such a common trap.
I’m starting to understand why some AD’s just go MIA and lock themselves in a room to make assets. It’s bad for the team, but important to their own long term happiness and efficacy. It’s time for me, I think, to be a bit short-selfish in this was as well.
To that end, I’m jumping in to get caught up on some key Blender tools. HardOps/BoxCutter, Decal Machine, Mesh Machine, and Node-It. And then built in QoL systems like Asset Browser that I’ve underutilized.
Going track thoughts as I get back up to speed on the asset creation front.
This content originally appeared on DEV Community and was authored by Bryan Koszoru